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The Freeplay game was designed to give new Ruby programmers the chance to practice their Ruby skills by competing with one another. This is only one half of the game, you need to know the address of a game server in order to actually play.
Freeplay is based on the game Freedom which is a two-player board game with very simple rules.
One player is given a set of white stones and another player is given a set of black stones. The player with the white stones moves first, placing a white stone on any space on the game board. The players then alternate, placing their stones on open spaces.
After the first move the rules for placing a stone are as follows:
When placing your stone on the board it must be adjacent to your opponent’s previously placed stone.
If there are no vacant spaces adjacent to your opponent’s previously placed stone you may place your stone on any open space on the game board.
The game is over when there is a single empty space left on the game board. The server will automatically play the last space on behalf of the player whose turn it is.
If placing a stone in the last empty space increases the score for the current player, the server will make the move. Otherwise the space will remain empty and the game will be terminated.
Score is calculated by counting the number of so called “live” stones. The player with the most live stones wins.
A stone is considered to be live when it is a member of a horizontal, vertical, or diagonal set of exactly four stones of the same color.
For example, if four black stones were in a horizontal row, all four stones would count as live. If a single stone was in a horizontal row of four and also a vertical row of four, it would be counted as live twice.
If the set of horizontal, vertical, or diagonal stones is less than four or greater than four, none of the stones in the set are considered to be live.
In order to participate in the Freeplay tournament you begin by
writing a class that is derived from
Freeplay::Player. The class
must have an instance method called
move which is called when it’s
your turn to move.
move method should return a two element array containing the x
and y coordinates of a space for which you wish to place a stone.
For an example player class look at the
The game board is square and comprised of the same number of horizontal and vertical spaces. The size of the board is measured in the number of horizontal spaces and can vary from game to game.
Coordinates on the board are Cartesian and use an x and y axis. The x axis is horizontal and the y axis is vertical. The lower left-hand corner represents an x value of 0 and a y value of 0.
As you move from left to right the value of x increases. As you move from bottom to top the value of y increases. The x and y coordinates are written as (x,y).
For example, using a board of size 10, the lower left-hand corner would be (0,0), the upper left-hand corner (0,9), the upper right-hand corner (9,9), and the lower right-hand corner would be (9,0).
Assuming the name of the game server is
someserver and the file
containing your player class is
example/dummy.rb, you would play the
game using the following command line in the terminal:
freeplay --host someserver example/dummy.rb
--help option with the
freeplay command for more details.
sudo apt-get install libgtk2.0-dev sudo gem sources --add http://gems.devalot.com sudo gem install freeplay
ri documentation for Freeplay:
Write as many instance methods as necessary to make your player code clean and readable.
Read the source code for the
Freeplay::Board class and see how
Don’t forget to read the source code for the example player class
During game play all of the player actions are recorded into a
log file named
freeplay.log. You will probably want to review
the log file in order to debug your player’s moves. You can also
write into this log file using the
logger method in your player
class. See the example player for additional information.