Peter's keyboard firmware (QMK) https://qmk.fm/
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keymap.c 7.3KB

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  1. #include QMK_KEYBOARD_H
  2. #include "drashna.h"
  3. #define LAYOUT_iris_base( \
  4. K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
  5. K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \
  6. K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \
  7. ) \
  8. LAYOUT_wrapper( \
  9. KC_ESC, ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, KC_MINS, \
  10. KC_TAB , K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, KC_BSLS, \
  11. KC_C1R3, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, KC_QUOT, \
  12. OS_LSFT, CTL_T(K21), K22, K23, K24, K25, OS_LALT, OS_RGUI, K26, K27, K28, K29, CTL_T(K2A), OS_RSFT, \
  13. LT(_LOWER,KC_GRV), KC_SPC, KC_BSPC, KC_DEL, KC_ENT, RAISE \
  14. )
  15. #define LAYOUT_iris_base_wrapper(...) LAYOUT_iris_base(__VA_ARGS__)
  16. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  17. [_QWERTY] = LAYOUT_iris_base_wrapper(
  18. _________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
  19. _________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
  20. _________________QWERTY_L3_________________, _________________QWERTY_R3_________________
  21. ),
  22. [_COLEMAK] = LAYOUT_iris_base_wrapper(
  23. _________________COLEMAK_L1________________, _________________COLEMAK_R1________________,
  24. _________________COLEMAK_L2________________, _________________COLEMAK_R2________________,
  25. _________________COLEMAK_L3________________, _________________COLEMAK_R3________________
  26. ),
  27. [_DVORAK] = LAYOUT_iris_base_wrapper(
  28. _________________DVORAK_L1_________________, _________________DVORAK_R1_________________,
  29. _________________DVORAK_L2_________________, _________________DVORAK_R2_________________,
  30. _________________DVORAK_L3_________________, _________________DVORAK_R3_________________
  31. ),
  32. [_WORKMAN] = LAYOUT_iris_base_wrapper(
  33. _________________WORKMAN_L1________________, _________________WORKMAN_R1________________,
  34. _________________WORKMAN_L2________________, _________________WORKMAN_R2________________,
  35. _________________WORKMAN_L3________________, _________________WORKMAN_R3________________
  36. ),
  37. [_NORMAN] = LAYOUT_iris_base_wrapper(
  38. _________________NORMAN_L1_________________, _________________NORMAN_L1_________________,
  39. _________________NORMAN_L2_________________, _________________NORMAN_R2_________________,
  40. _________________NORMAN_L3_________________, _________________NORMAN_R3_________________
  41. ),
  42. [_MALTRON] = LAYOUT_iris_base_wrapper(
  43. _________________MALTRON_L1________________, _________________MALTRON_R1________________,
  44. _________________MALTRON_L2________________, _________________MALTRON_R2________________,
  45. _________________MALTRON_L3________________, _________________MALTRON_R3________________
  46. ),
  47. [_EUCALYN] = LAYOUT_iris_base_wrapper(
  48. _________________EUCALYN_L1________________, _________________EUCALYN_R1________________,
  49. _________________EUCALYN_L2________________, _________________EUCALYN_R2________________,
  50. _________________EUCALYN_L3________________, _________________EUCALYN_R3________________
  51. ),
  52. [_CARPLAX] = LAYOUT_iris_base_wrapper(
  53. _____________CARPLAX_QFMLWY_L1_____________, _____________CARPLAX_QFMLWY_R1_____________,
  54. _____________CARPLAX_QFMLWY_L2_____________, _____________CARPLAX_QFMLWY_R2_____________,
  55. _____________CARPLAX_QFMLWY_L3_____________, _____________CARPLAX_QFMLWY_R3_____________
  56. ),
  57. [_MODS] = LAYOUT_wrapper(
  58. _______, ___________________BLANK___________________, ___________________BLANK___________________, _______,
  59. _______, ___________________BLANK___________________, ___________________BLANK___________________, _______,
  60. _______, ___________________BLANK___________________, ___________________BLANK___________________, _______,
  61. KC_LSFT, ___________________BLANK___________________, _______, _______, ___________________BLANK___________________, KC_RSFT,
  62. _______, _______, _______, _______, _______, _______
  63. ),
  64. [_GAMEPAD] = LAYOUT_wrapper(
  65. KC_ESC, KC_NO, KC_1, KC_2, KC_3, KC_P, _______, _______, _______, _______, _______, _______,
  66. KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, _______, _______, _______, _______, _______, _______,
  67. KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F, _______, _______, _______, _______, _______, _______,
  68. KC_LCTL, KC_LSFT, KC_Z, KC_X, KC_C, KC_H, TG_GAME, _______, _______, _______, _______, _______, _______, _______,
  69. LOWER, KC_V, KC_SPC, _______, _______, _______
  70. ),
  71. [_LOWER] = LAYOUT_wrapper(
  72. KC_F12, _________________FUNC_LEFT_________________, _________________FUNC_RIGHT________________, KC_F11,
  73. KC_TILD, _________________LOWER_L1__________________, _________________LOWER_R1__________________, _______,
  74. _______, ___________________BLANK___________________, _________________LOWER_R2__________________, KC_PIPE,
  75. _______, ___________________BLANK___________________, _______, _______, _________________LOWER_R3__________________, _______,
  76. _______, _______, _______, _______, _______, _______
  77. ),
  78. [_RAISE] = LAYOUT_wrapper(
  79. KC_F12, _________________FUNC_LEFT_________________, _________________FUNC_RIGHT________________, KC_F11,
  80. KC_GRV, _________________RAISE_L1__________________, _________________RAISE_R1__________________, _______,
  81. _______, _________________RAISE_L2__________________, _________________RAISE_R2__________________, KC_BSLS,
  82. _______, _________________RAISE_L3__________________, _______, _______, _________________RAISE_R3__________________, _______,
  83. _______, _______, _______, _______, _______, _______
  84. ),
  85. [_ADJUST] = LAYOUT_wrapper(
  86. KC_MAKE, _______, _______, _______, _______, _______, _________________ADJUST_R1_________________, KC_RST,
  87. VRSN, _________________ADJUST_L1_________________, KC_NUKE, _______, _______, _______, _______, EEP_RST,
  88. _______, _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, TG_MODS,
  89. _______, _________________ADJUST_L3_________________, TG_GAME, _______, _________________ADJUST_R3_________________, KC_MPLY,
  90. _______, _______, _______, _______, _______, _______
  91. )
  92. };
  93. void matrix_init_keymap(void) {
  94. #ifndef CONVERT_TO_PROTON_C
  95. setPinOutput(D5);
  96. writePinHigh(D5);
  97. setPinOutput(B0);
  98. writePinHigh(B0);
  99. #endif
  100. }
  101. void keyboard_post_init_keymap(void) {
  102. #if BACKLIGHT_ENABLE
  103. backlight_enable();
  104. backlight_level(5);
  105. #ifdef BACKLIGHT_BREATHING
  106. breathing_enable();
  107. #endif
  108. #endif
  109. }