Browse Source

[Keymap] Arkag Userspace Update (#5438)

* fresh commit for a new fork for PR to upstream/master

* gaming mode added, lighting changes for other modes

* rules.mk fixed...

* fixed collision issue with aesthetic and shifty modes

* fixed collision issue with aesthetic and shifty modes

* troubleshooting game mode failing

* moved game tapdance key to default layer, fixed issue
pjones-keymap
Alexander Kagno 6 months ago
parent
commit
d7b381128e

+ 10
- 3
keyboards/mechmini/v2/keymaps/arkag/keymap.c View File

@@ -7,14 +7,15 @@
*/

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

[_QWERTY] = LAYOUT_2u_space_ortho(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, QUOTE,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
M_PMOD, LRALT, M_SMOD, LOWER, RAISE, KC_SPC, MEDIA, FUNCT, XXXXXXX, XXXXXXX, KC_LEAD),
M_PMOD, LRALT, M_SMOD, LOWER, RAISE, KC_SPC, MEDIA, FUNCT, XXXXXXX, GAME , KC_LEAD),

[_RAISE] = LAYOUT_2u_space_ortho(
GRAVE, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, _______, KC_7, KC_8, KC_9, _______, _______,
GRAVE, _______, _______, _______, _______, _______, _______, KC_7, KC_8, KC_9, _______, _______,
_______, OBRACK, CBRACK, KC_EQL, HYPHEN, _______, _______, KC_4, KC_5, KC_6, _______, KC_NLCK,
_______, _______, _______, CEDILLA, _______, KC_COMM, KC_PDOT, KC_1, KC_2, KC_3, KC_BSLS, KC_PENT,
_______, _______, _______, KEEB, _______, _______, KC_0, KC_PSLS, KC_PMNS, KC_PPLS, KC_PAST),
@@ -35,7 +36,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, M_SFT, M_SPC, M_OS),
_______, _______, _______, _______, _______, _______, _______, _______, M_SFT, M_SPC, M_OS ),

[_KEEB] = LAYOUT_2u_space_ortho(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
@@ -43,4 +44,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
RGB_M_P, RGB_TOG, RGB_MOD, RGB_VAI, RGB_VAD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, _______, _______, _______,
RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______),

[_GAMING] = LAYOUT_2u_space_ortho(
KC_ESC, KC_F13, KC_1, KC_2, KC_3, KC_4, KC_5, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_TAB, KC_F14, KC_Q, KC_W, KC_E, KC_R, KC_T, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_LSFT, KC_F15, KC_A, KC_S, KC_D, KC_F, KC_G, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_LCTL, KC_F16, KC_Z, KC_X, KC_C, KC_SPC, XXXXXXX, XXXXXXX, XXXXXXX, GAME, XXXXXXX),

};

+ 2
- 2
keyboards/mechmini/v2/keymaps/arkag/rules.mk View File

@@ -1,4 +1,4 @@
BOOTMAGIC_ENABLE = full
BOOTMAGIC_ENABLE = lite
MOUSEKEY_ENABLE = no
STENO_ENABLE = no
EXTRAKEY_ENABLE = yes
@@ -6,7 +6,7 @@ CONSOLE_ENABLE = no
COMMAND_ENABLE = no
SLEEP_LED_ENABLE = no
NKRO_ENABLE = yes
BACKLIGHT_ENABLE = yes
BACKLIGHT_ENABLE = no
AUDIO_ENABLE = no
RGBLIGHT_ENABLE = yes
TAP_DANCE_ENABLE = yes

+ 32
- 10
users/arkag/arkag.c View File

@@ -121,7 +121,7 @@ void check_state (void) {

case sleeping:
if (!slept) {
rgblight_mode_noeeprom(2);
rgblight_mode_noeeprom(5);
slept = true;
activated = false;
deactivated = false;
@@ -359,6 +359,26 @@ void dance_cbrck (qk_tap_dance_state_t *state, void *user_data) {
}
}

void dance_game (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {

} else if (state->count == 2) {

} else if (state->count == 3) {
uint8_t layer = biton32(layer_state);
if (layer == _QWERTY) {
layer_off(_QWERTY);
layer_on(_GAMING);
// swirling rgb
rgblight_mode_noeeprom(12);
} else {
layer_off(_GAMING);
layer_on(_QWERTY);
rgblight_mode_noeeprom(1);
}
}
}

void matrix_init_user(void) {
current_os = eeprom_read_byte(EECONFIG_USERSPACE);
set_os(current_os, false);
@@ -379,6 +399,7 @@ void matrix_scan_user(void) {
if (current_os == OS_WIN) {
long_keystroke(2, (uint16_t[]){KC_LGUI, KC_PAUSE});
} else {
return;
}
}
SEQ_TWO_KEYS(KC_LSFT, M_PMOD) {
@@ -442,7 +463,7 @@ void matrix_scan_user(void) {
// end format functions

// start fancy functions
SEQ_THREE_KEYS(KC_C, KC_C, KC_C) {
SEQ_THREE_KEYS(KC_C, KC_C, KC_ENT) {
surround_type(6, KC_GRAVE, false);
pri_mod(true);
tap_code(KC_V);
@@ -564,30 +585,30 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if(record->event.pressed){
if (aesthetic) {
aesthetic = false;
num_extra_flashes_off = 1;
rgblight_mode_noeeprom(1);
} else {
aesthetic = true;
shifty = false;
// snake mode
rgblight_mode_noeeprom(20);
}
flash_color = underglow;
flash_state = flash_off;
return false;
}


case M_SFT:
if(record->event.pressed){
if (shifty) {
shifty = false;
num_extra_flashes_off = 1;
rgblight_mode_noeeprom(1);
} else {
shifty = true;
aesthetic = false;
// knight mode
rgblight_mode_noeeprom(23);
}
flash_color = underglow;
flash_state = flash_off;
return false;
}


default:
if (record->event.pressed) {
state = active;
@@ -605,4 +626,5 @@ qk_tap_dance_action_t tap_dance_actions[] = {
[TD_BRCK_PARN_O] = ACTION_TAP_DANCE_FN (dance_obrck),
[TD_BRCK_PARN_C] = ACTION_TAP_DANCE_FN (dance_cbrck),
[TD_LALT_RALT] = ACTION_TAP_DANCE_DOUBLE (KC_LALT, KC_RALT),
[TD_GAME] = ACTION_TAP_DANCE_FN (dance_game),
};

+ 4
- 0
users/arkag/arkag.h View File

@@ -14,6 +14,7 @@
#define STRIKE TD(TD_STRK_SHOT)
#define HYPHEN TD(TD_HYPH_UNDR)
#define CEDILLA TD(TD_C_CED)
#define GAME TD(TD_GAME)

#define RAISE MO(1)
#define LOWER MO(2)
@@ -40,6 +41,7 @@ enum {
_MEDIA,
_FUNCT,
_KEEB,
_GAMING,
};

typedef enum {
@@ -92,6 +94,7 @@ enum tapdances {
TD_BRCK_PARN_O,
TD_BRCK_PARN_C,
TD_LALT_RALT,
TD_GAME,
};

void velocikey_accelerate(void);
@@ -129,6 +132,7 @@ void dance_quot (qk_tap_dance_state_t *state, void *user_data);
void dance_strk (qk_tap_dance_state_t *state, void *user_data);
void dance_3 (qk_tap_dance_state_t *state, void *user_data);
void dance_c (qk_tap_dance_state_t *state, void *user_data);
void dance_game (qk_tap_dance_state_t *state, void *user_data);

int cur_dance (qk_tap_dance_state_t *state);
void spc_finished (qk_tap_dance_state_t *state, void *user_data);

Loading…
Cancel
Save